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Image de Sergey Pesterev

Actually Lead Game Designer at Balio Studio

News

Gamescom 2026

Column #1

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Who am I ?

Balio Studio

For 5+ Years (Since January 2022)

I joined Balio Studio in Mons in January 2022 and have since worked across a wide range of licensed productions, gradually taking on broader responsibilities in game design, level design, combat, systems and overall player experience.

I began with Garfield - Lasagna Party, designing 32 original mini-games and contributing to its board game mode, before becoming the sole Game Designer on The Sisters 2 - Road to Fame, where I was responsible for missions, mini-games, races, collectibles and many of the activities shaping its open world. I then continued with The Smurfs - Village Party, further strengthening my experience with multiplayer and party-game design.

I next worked on Totally Spies - Cyber Mission, a stealth and action-adventure game playable by one to three players, which gave me the opportunity to explore a different kind of level design built around infiltration, cooperation and gadget-based gameplay.

With Asterix & Obelix - Mission Babylon, a 2.5D platformer, I had the opportunity to expand my work further into platforming, level design and combat. I later returned to a more chaotic and playful formula with Grizzy & the Lemmings - Crazy Party, a project designed around the purest expression of the party-game genre.

I am currently working on Winx Club - Moonlight Quest, a 3D adventure game with light RPG elements, where players embody Bloom and explore the world of Magix. The project allows me to work on a broader adventure structure, combining exploration, combat, progression, missions and environmental design.

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Smart Tale Games

During 6 Months (June 2021 to December 2021)

At the end of my studies, I joined the Smart Tale Games studio in Montpellier, where I worked on projects such as My Universe - Green Adventure, Gear Club Unlimited 2 Ultimate Edition and an old version of Calame Game Concept.

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Rubika

During 5 Years (September 2016 to June 2021)

I really started Game Design in 2016 at Rubika, participating in the development of many student projects. I particularly thrived on Pasta Madre, my graduation project, a TPS Action game set in an exalted 1960s Italian universe.
 

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28 years old

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Mons, Belgium

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Résumé

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Download my résumé here

(ENGLISH)

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Degree

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Master's degree obtained in 2021

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Skills

​Game Design

- Game Concept Creation

- GDD Redaction

- Listing of assets, anims, VFXs, etc.

- Schematic System Design

- Game Balancing

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Level Design

- World Design 

- Map Creation and Concept

- 3D Blocking in Engine

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Narrative Design

- Dialogue Redaction

- Story Writing​

Engines​

- Unity 3D

- Unreal Engine 5

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Redaction

- Adobe InDesign

- Microsoft Word

- Microsoft Excel

 

Schematization

- Miro​

- Microsoft Powerpoint

- Adobe Photoshop

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Management

- Monday

- Jira / Confluence

Design

Softwares

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Contact me

Mons, Belgium

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