

Who am I ?
Balio Studio
For 5+ Years (Since January 2022)
I joined Balio Studio in Mons in January 2022 and have since worked across a wide range of licensed productions, gradually taking on broader responsibilities in game design, level design, combat, systems and overall player experience.
I began with Garfield - Lasagna Party, designing 32 original mini-games and contributing to its board game mode, before becoming the sole Game Designer on The Sisters 2 - Road to Fame, where I was responsible for missions, mini-games, races, collectibles and many of the activities shaping its open world. I then continued with The Smurfs - Village Party, further strengthening my experience with multiplayer and party-game design.
I next worked on Totally Spies - Cyber Mission, a stealth and action-adventure game playable by one to three players, which gave me the opportunity to explore a different kind of level design built around infiltration, cooperation and gadget-based gameplay.
With Asterix & Obelix - Mission Babylon, a 2.5D platformer, I had the opportunity to expand my work further into platforming, level design and combat. I later returned to a more chaotic and playful formula with Grizzy & the Lemmings - Crazy Party, a project designed around the purest expression of the party-game genre.
I am currently working on Winx Club - Moonlight Quest, a 3D adventure game with light RPG elements, where players embody Bloom and explore the world of Magix. The project allows me to work on a broader adventure structure, combining exploration, combat, progression, missions and environmental design.
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Smart Tale Games
During 6 Months (June 2021 to December 2021)
At the end of my studies, I joined the Smart Tale Games studio in Montpellier, where I worked on projects such as My Universe - Green Adventure, Gear Club Unlimited 2 Ultimate Edition and an old version of Calame Game Concept.
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Rubika
During 5 Years (September 2016 to June 2021)
I really started Game Design in 2016 at Rubika, participating in the development of many student projects. I particularly thrived on Pasta Madre, my graduation project, a TPS Action game set in an exalted 1960s Italian universe.

Résumé


Degree

Master's degree obtained in 2021

Skills
​Game Design
- Game Concept Creation
- GDD Redaction
- Listing of assets, anims, VFXs, etc.
- Schematic System Design
- Game Balancing
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Level Design
- World Design
- Map Creation and Concept
- 3D Blocking in Engine
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Narrative Design
- Dialogue Redaction
- Story Writing​
Engines​
- Unity 3D
- Unreal Engine 5
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Redaction
- Adobe InDesign
- Microsoft Word
- Microsoft Excel
Schematization
- Miro​
- Microsoft Powerpoint
- Adobe Photoshop
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Management
- Monday
- Jira / Confluence
Design
Softwares





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